Game analytics · Unity Technologies
Unity Analytics
Analytics module of Unity Gaming Services, tying in-game event data directly into Unity's remote config and live A/B testing tools.
Unity Analytics is the analytics module of Unity Gaming Services (UGS), Unity's suite of live-service backend tools for games built on the Unity engine (and, via SDK, other engines). It tracks in-game events, player funnels, and retention alongside Unity's other UGS products such as Remote Config, A/B testing, and Cloud Save, so studios can adjust live game parameters based on the same event data the analytics dashboards use. Unity previously offered a separate acquired platform, deltaDNA, aimed at deeper LiveOps analytics; deltaDNA's standalone dashboards have been sunset and its capabilities folded into UGS Analytics and Unity's broader LiveOps tooling. Pricing follows Unity Gaming Services' consumption-based model: a free tier for small or in-development titles, then usage-based charges as a title scales, with an enterprise agreement available at high volume.
At a glance
| Vendor | Unity Technologies |
|---|---|
| Pricing model | Free tier + paid plans |
| Free tier | Yes |
| Deployment | Cloud |
| Open source | No |
| Best for | Studios already building on Unity who want live-game analytics tied directly into remote config and A/B testing. |
Pricing
Free while a title is small or in development; usage-based charges apply per event/data volume once a game scales, following UGS's broader consumption pricing; high-volume publishers can move to a custom enterprise agreement.
Pricing has not been verified yet — see the vendor's site.
Features
- In-game event tracking and funnels
- Player retention and cohort reporting
- Integration with Remote Config for live tuning
- A/B testing for live game parameters
- Cloud Save and other UGS service integration
- Real-time dashboards
- Cross-platform SDK support
Integrations
Profile last reviewed September 21, 2026