Game analytics · Unity Technologies

Unity Analytics

Analytics module of Unity Gaming Services, tying in-game event data directly into Unity's remote config and live A/B testing tools.

Unity Analytics is the analytics module of Unity Gaming Services (UGS), Unity's suite of live-service backend tools for games built on the Unity engine (and, via SDK, other engines). It tracks in-game events, player funnels, and retention alongside Unity's other UGS products such as Remote Config, A/B testing, and Cloud Save, so studios can adjust live game parameters based on the same event data the analytics dashboards use. Unity previously offered a separate acquired platform, deltaDNA, aimed at deeper LiveOps analytics; deltaDNA's standalone dashboards have been sunset and its capabilities folded into UGS Analytics and Unity's broader LiveOps tooling. Pricing follows Unity Gaming Services' consumption-based model: a free tier for small or in-development titles, then usage-based charges as a title scales, with an enterprise agreement available at high volume.

At a glance

Vendor Unity Technologies
Pricing model Free tier + paid plans
Free tier Yes
Deployment Cloud
Open source No
Best for Studios already building on Unity who want live-game analytics tied directly into remote config and A/B testing.

Pricing

Free while a title is small or in development; usage-based charges apply per event/data volume once a game scales, following UGS's broader consumption pricing; high-volume publishers can move to a custom enterprise agreement.

Pricing has not been verified yet — see the vendor's site.

Features

  • In-game event tracking and funnels
  • Player retention and cohort reporting
  • Integration with Remote Config for live tuning
  • A/B testing for live game parameters
  • Cloud Save and other UGS service integration
  • Real-time dashboards
  • Cross-platform SDK support

Integrations

Profile last reviewed September 21, 2026

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